Secondhand clothing · Tucson 001 An idea

TRASH

A resale system that pays people for the stories behind their clothes.

Secondhand clothing keeps growing on the backs of Gen Z and millennials, yet every thrift store throws away the one thing that makes a garment worth more than its fabric: where it's been. TRASH keeps it. A donor drops off a jacket, records a 60-second voice story, and walks out with store credit on the spot. The garment gets an NFC chip and a provenance record — the chip is the price tag. When it sells, the donor is paid again: half the first sale, in cash. Every resale after that pays the original donor, forever.

The store is the product. Tucson 001 is a place to go — café, stage, and archive — where all this happens in a room, not an app. An agent team runs drop-offs, pricing, ledger, and provenance, so two humans can run a store that behaves like a marketplace. An earlier version of this idea died when its one engineer left. Agents don't leave.

It adds up: a story archive and item histories that grow with every item, and a community that keeps coming back because they're owed. First test is TRASH NIGHT, a pop-up in February 2027 that tests the only question that matters — will people record the story? — before any lease is signed.

trashtucson.com is live.

The Loop — the donor gets paid, forever
⊕ Donate Drop a bag; store credit lands on the spot
→
❝ Story Record a 60-second voice story
→
◈ Provenance NFC chip + provenance record — the chip is the price tag
→
↺ First sale It sells; donor paid in cash 50% donor / 50% TRASH
→
∞ Resale Every future resale still pays the original donor 10% donor / 80% seller / 10% TRASH

■ Donor — paid forever · Seller · TRASH ops  ·  credit is plain store credit

First test
TRASH NIGHT
a pop-up, February 2027
Run by
2 humans
+ an agent team
Where
Tucson 001
café, stage and archive
Donor share
Paid forever
on the first sale and every resale
Where it stands

It is early. The site is up and the idea is public.

Field Notes

Occasional dispatches on building with agents, and the tools I’m making.